[MUD-Dev] Star Wars Galaxies: 1 character per server

Marc Fielding fielding at computer.org
Wed Jan 15 10:36:47 New Zealand Daylight Time 2003

[ Dave Rickey ]

> To undercut my own arguments elsewhere, I need to point out that
> even though players in Camelot *can* have a minimum of 8
> characters per server and 224 game-wide, the vast majority spend
> 75%+ of their time on a single character.  I don't have exact
> figures at my fingertips, but in excess of 80% of accounts fit
> that profile.  In practice, multiple characters per server is
> something most players do not make much use of.

It depends how you define "using" an MCS system. The fact that 80%
of accounts spend 75% of their time on a single character doesn't
mean that they're not making use of MCS.

For me (and I suspect many others) MCS isn't about powerlevelling
multiple characters. It's about creating a character to explore
exotic content not available to my main (e.g. racial content, class
content, remote GM events, etc.).

The fact that these are short term engagements is completely in line
with the 25% of remaining playtime per customer.


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