Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))

Sasha Hart hart.s at attbi.com
Thu Jan 16 05:12:31 New Zealand Daylight Time 2003


[Damion Schubert]

> I'd love to hear more ideas from you guys on ways that demodom
> could be achieved.

The way Achaea's marketing goes, the non-paying players are
encouraged to pay by hanging around the paying ones with advantage.
Certainly the paying customers aren't crying in their milk about the
non-paying players.

YMMV, as the business model is fundamentally different.

Sasha



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