Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
hart.s at attbi.com
Thu Jan 16 05:12:31 New Zealand Daylight Time 2003
> I'd love to hear more ideas from you guys on ways that demodom
> could be achieved.
The way Achaea's marketing goes, the non-paying players are
encouraged to pay by hanging around the paying ones with advantage.
Certainly the paying customers aren't crying in their milk about the
YMMV, as the business model is fundamentally different.
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