[MUD-Dev] Star Wars Galaxies: 1 character per server

Paul Schwanz pschwanz at comcast.net
Thu Jan 16 12:10:34 New Zealand Daylight Time 2003

Marc Fielding wrote:
> [ Dave Rickey ]

>> To undercut my own arguments elsewhere, I need to point out that
>> even though players in Camelot *can* have a minimum of 8
>> characters per server and 224 game-wide, the vast majority spend
>> 75%+ of their time on a single character.  I don't have exact
>> figures at my fingertips, but in excess of 80% of accounts fit
>> that profile.  In practice, multiple characters per server is
>> something most players do not make much use of.

> It depends how you define "using" an MCS system. The fact that 80%
> of accounts spend 75% of their time on a single character doesn't
> mean that they're not making use of MCS.

> For me (and I suspect many others) MCS isn't about powerlevelling
> multiple characters. It's about creating a character to explore
> exotic content not available to my main (e.g. racial content,
> class content, remote GM events, etc.).

Does this mean you would be happy with an SCS system where your
character had no, or at the least very few restrictions as to what
content was available?  If that is your real concern, why not
address that issue directly instead of pushing for MCS?


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