Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))

Koster Koster
Sat Jan 18 12:32:11 New Zealand Daylight Time 2003

From: Matt Mihaly
> On Wed, 15 Jan 2003, Damion Schubert wrote:
>> One of the often-quoted maxims around the offices of pay-for MMP
>> services is to never let non-paying customers mix freely with
>> paying customers.  The concept of character valuation is the
>> primary reason.
> Gah! Really? I feel exactly the opposite, though that's likely a
> result of our business model. We are all about letting people who
> haven't yet become customers play as long as they want. The more
> customers they interact with, the more likely they are to become
> hooked on the world, and the more likely they are to become
> customers later.

I suspect you don't tend to get the same degree of griefplay that we
do.  Should we offer this, every griefer would promptly make
hundreds of throaway guest characters and go harass people.


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