[MUD-Dev] Star Wars Galaxies: 1 character per server
amanda at alfar.com
Sat Jan 18 16:50:35 New Zealand Daylight Time 2003
On Thursday, January 16, 2003, at 08:12 PM, Vincent Archer wrote:
> There's a large difference between having a game that happens to
> be attractive to some and unattractive to others, and making a
> game that is specifically not attractive to a certain category of
True, but I think the point still stands.
> When you add a feature, you add it for the specific purpose of
> getting people. Most features will attract and repel people to
> various degrees, and you don't pick a feature because it
> discourages people. You choose it because you think it will please
> more people than it displeases.
Not necessarily. There is nothing wrong with intentionally limiting
your audience, and taking steps to actively discourage people who
aren't in the niche you are aiming for.
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