Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))

Marc Fielding fielding at computer.org
Mon Jan 20 00:35:25 New Zealand Daylight Time 2003


[ Damion Schubert ]

>> A useful modification to the "Power Hour" would be to assign them
>> to those with limited playtimes. For example, any player that has
>> played less than, say, 20 hours in the previous week would be
>> eligible for a few "Power Hours" during the current week.
 
> If you don't have some kind of limiter on normal exp gain to limit
> power hour, then some kind of mechanism like this does become
> necessary.  The trick, as you pointed out, would be to ensure that
> the hardcore don't find ways to exploit the system.  (The most
> obvious is that they now have time to boost multiple characters in
> an MCS system, but lets not start that debate up again. =)

LOL, I wouldn't dream of it. ;)

As to the exploitability of my modification to the Power Hour (PH),
that's why I specified that any PH giveaways should be tied to
player and not character time investment. Powerlevelling a mule for
3 weeks shouldn't get your idle main any freebies. ;)

-Marc





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