[MUD-Dev] Star Wars Galaxies: 1 character per server
fielding at computer.org
Mon Jan 20 00:46:08 New Zealand Daylight Time 2003
[ Paul Schwanz ]
> Marc Fielding wrote:
>> For me (and I suspect many others) MCS isn't about powerlevelling
>> multiple characters. It's about creating a character to explore
>> exotic content not available to my main (e.g. racial content,
>> class content, remote GM events, etc.).
> Does this mean you would be happy with an SCS system where your
> character had no, or at the least very few restrictions as to what
> content was available? If that is your real concern, why not
> address that issue directly instead of pushing for MCS?
Realistically, character-level content access *needs* to be
restricted. The game becomes much more trivial without it. MCS
allows certain explorative activities without requiring major
(likely artificial) changes to the world's design.
Appropriately enough, MCS is an out-of-character solution for an
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