Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))

shren shren at io.com
Tue Jan 21 12:57:11 New Zealand Daylight Time 2003


On Thu, 16 Jan 2003, Rayzam wrote:

> Though it seems to say that one out of many possible solutions to
> it is to remove powergaming. Then everyone can advance at the same
> rate regardless of how well you optimize. That completely negates
> player skill.
 
> Hrm.
 
> Ick.

It negates player skill at leveling, but trumpets player skill at
playing.  As all of the first adopters are at the same level of
power, a fight or competition between them is a test of skill and
cunning, not a higher level ownz lower level scenario.  And let's
face it - 'leveling skill' consists merely of the mundane skills of
knowing where to hunt when and knowing how to abuse poor AI.


_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list