[MUD-Dev] Star Wars Galaxies: 1 character per server

Amanda Walker amanda at alfar.com
Wed Jan 22 09:41:29 New Zealand Daylight Time 2003

On Monday, January 20, 2003, at 10:08  AM, Damion Schubert wrote:

> At that point, don't you start to lose the character
> differentiation that makes online entertainment interesting?

In many cases, character differentiation isn't what makes it
interesting, but rather player differentiation.

In most games so far, especially class-centric ones, the characters
tend to be cardboard cutouts anyway.

Amanda Walker

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