[MUD-Dev] Star Wars Galaxies: 1 character per server
amanda at alfar.com
Wed Jan 22 09:41:29 New Zealand Daylight Time 2003
On Monday, January 20, 2003, at 10:08 AM, Damion Schubert wrote:
> At that point, don't you start to lose the character
> differentiation that makes online entertainment interesting?
In many cases, character differentiation isn't what makes it
interesting, but rather player differentiation.
In most games so far, especially class-centric ones, the characters
tend to be cardboard cutouts anyway.
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