Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))

Matt Mihaly the_logos at
Wed Jan 22 11:48:55 New Zealand Daylight Time 2003

On Sat, 18 Jan 2003, Koster, Raph wrote:

> I suspect you don't tend to get the same degree of griefplay that
> we do.  Should we offer this, every griefer would promptly make
> hundreds of throaway guest characters and go harass people.

Say, that sounds awfully familiar. Clearly you'd get a higher
number, but I'm not convinced you'd get a higher percentage. We get
a lot of griefers, but they aren't a big deal in the main. Design
restrictions stop them from causing too much trouble that the system
can't stop automatically, and human administrations solve the
rest. I haven't played SW:G, but I strongly suspect that Achaea
devotes way more man-hours/player to this sort of thing than the big
worlds do.


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