Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))

Matt Mihaly the_logos at
Wed Jan 22 11:57:02 New Zealand Daylight Time 2003

On Mon, 20 Jan 2003, Damion Schubert wrote:
> From: Matt Mihaly
>> On Wed, 15 Jan 2003, Damion Schubert wrote:

> Perhaps its due to the difference of scale in our player bases.
> But even on Meridian, we had problems with, for example, players
> creating one-time characters and using it to annoy or harass
> others on the mud (usually verbally, as they were too hamstrung to
> do much else).

Well, I realize we aren't huge (currently having daily peaks on
Achaea around 400), but as I mentioned in a reply to Raph, we get
this sort of thing multiple times a day. What's the big deal? We
have people monitoring for this essentially 24 hours a day, 7 days a
week and if we were just a little more disciplined and organized
about it, we could easily have it done every hour of every year.

Banning someone's IP for X period of time is a simple
solution. Banning them takes almost no time, and is certainly faster
than the troublemakers can get themselves a new IP by disconnecting
and reconnecting with their dynamic connection.


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