[MUD-Dev] Star Wars Galaxies: 1 character per server

Paul Schwanz pschwanz at comcast.net
Thu Jan 23 13:09:19 New Zealand Daylight Time 2003

Damion Schubert wrote:
> From: Paul Schwanz

>> Does this mean you would be happy with an SCS system where your
>> character had no, or at the least very few restrictions as to
>> what content was available?  If that is your real concern, why
>> not address that issue directly instead of pushing for MCS?

> At that point, don't you start to lose the character
> differentiation that makes online entertainment interesting?  

That's a good question, but I'm not sure the answer is as obvious as
you may think it is.  Given a rich and balanced world, I would
imagine that the characters would be as different as players'
tastes.  Is it only life's restrictions that make each one of us
unique in the real world?


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