[MUD-Dev] Star Wars Galaxies: 1 character per server

Travis Nixon tnixon at avalanchesoftware.com
Fri Jan 24 14:16:22 New Zealand Daylight Time 2003

From: "Marc Fielding" <fielding at computer.org>
> [ Caliban Tiresias Darklock ]

>> P.S.: You *do* know that most MCS systems only allow one
>> character per player to be logged at a time, right?

> And you *do* know that this doesn't matter, right? "Regardless of
> the game or its policies" -- and how many simultaneous characters
> you can have logged in is just a game policy.

It actually does matter.  It matters a lot.

Your "mathematical proof" was based on one extremely faulty premise:
that the maximum number of players is based on database space, that
the maximum number of players is somehow directly related to how
many characters each player on the server has, when its actually a
function of how many people are playing online at the same time, and
what percentage of your players tend to be online at the same time
during "prime time", both of which are figures that have absolutely
nothing whatsoever to do with how many characters each player has,
since each player is only playing one character at a time.

Hard drives are cheap, and databases scale much more easily than
network connections and bandwidth requirements.

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