[MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)

Dave Rickey daver at mythicentertainment.com
Sat Jan 25 17:01:35 New Zealand Daylight Time 2003

From: "Michael Tresca" <talien at toast.net>

> A fair point, Damion.  To be more specific -- massive virtual
> universes seem (to me) to be long-term investments.

> And thus the question: just how long do MMORPG designers expect
> their games to last?

In my opinion, there's no absolute reason properly designed and
operated MMOG's ever have to go away.  That doesn't mean that any of
the existing games will last forever.  It certainly wouldn't
surprise me to see the larger current games still operating in 10


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