[MUD-Dev] Programming Languages and I/O Algorithms

Damion Schubert damion at zenofdesign.com
Tue Jan 28 23:06:08 New Zealand Daylight Time 2003

Ben Chambers:

> Which language is prefferred for mud design?  C/C++ provides speed
> but Java adds a lot of flexibility.  Furthermore how do most muds
> handle incoming commands in order to minimize lag?  I was thinking
> some sort of queue sorted by criticality of the type of event, but
> then you have to pre-process all the events and sort the queue
> which then creates lag in the process.  What are some common
> solutions?

This depends on what MUD you're making.  Is it graphical?
Text-based?  Are there a lot of movement messages?  Will it have
twitched-base elements?  Is there a lot of world modifiability?

Looking at the text MUDs that are already out there, the one thing
that stands out is that the majority of them are derived from an
already existing codebase.  I'd recommend that to anyone who was
thinking of starting a new project, if they hadn't gotten their
hands dirty on it in the past.


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