[MUD-Dev] Programming Languages and I/O Algorithms

Sean Kelly sean at ffwd.cx
Wed Jan 29 19:52:22 New Zealand Daylight Time 2003

Ben Chambers wrote:

> Which language is prefferred for mud design?

Whichever one you're most comfortable with.

> Furthermore how do most muds handle incoming commands in order to
> minimize lag?  I was thinking some sort of queue sorted by
> criticality of the type of event, but then you have to pre-process
> all the events and sort the queue which then creates lag in the
> process.  What are some common solutions?

You might want to investigate priority queues.  Pre-defined
algorithms and data structures are a Good Thing.  Just pick the one
that's most suitable to the application at hand.


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