Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uirements for MM(wasComplexities of MMOG Servers)))
Thu Jan 30 20:47:10 New Zealand Daylight Time 2003
From: Wes Connell
> Quick question... did you have a mechanism for informing the
> player that they were still looking for ore? Did a meter tick by?
> Did you show the player periodic messages? Did you just cause a
> wait state similar to standard Diku MUDs?
Well, it was a graphical game, so they could see and hear that they
were still mining.
With hiding, I spammed them with messages each time I checked their
hiding skill, but rather than showing them the message "You failed
to hide", I showed them "You continue looking for a place to hide"
(or something like that, probably not even that verbose), and setup
a callback to try the skill again in a few.
If they moved during that time, then I told them "You stop looking
for a place to hide" and kicked out of the loop.
Come to think of it, even when they were mining, they got quite a
bit of spam as they mined: *crack* You find something. *crack* You
keep mining *crack* you find something - and so on.
> I'm also curious to know if you had a problem with people thinking
> they were lagging instead of still looking for ore. I know Diku
> has that problem with the longer wait stated commands.
Not with the periodic feedback they were getting.
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev