[MUD-Dev] Star Wars Galaxies: 1 character per server
gryphon at iaehv.nl
Wed Feb 5 21:19:23 New Zealand Daylight Time 2003
In <URL:/archives/meow?group+local.muddev> on Tue 04 Feb, Amanda Walker wrote:
> Damion Schubert <damion at zenofdesign.com> wrote:
>> By saying that you can only play one character, you are saying
>> that your 60 hour a week player will have one hell of a
>> blacksmith. I have no idea how you think a 4 hour a week player
>> can compete with him.
> They can't. Just like I can't compete in any other activity where
> I spend 4 hours a week and someone else spends 60 hours a week
> working on that activity, and vice versa. I'm terrible at
> volleyball, and my friend The Volleyball Jock is terrible at
> reading packet dumps.
> Why is this a problem? More generally, why should it be a problem
> that people with different amounts of time invested end up with
> different experiences an abilities?
It is a problem only when the one drives out the other. I.e. when
the player with lots of time can limit the playability of the game
for a player with only a few hours time each week. Another reason
why it might be a problem is when the game requires to spend a lot
of time. Outside games there are many ways in which somebody can
excell. Within a game there usually are only a few and when they
all require the investment of vast amounts of time then it makes it
more difficult for less commited players to participate.
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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