[MUD-Dev] Star Wars Galaxies: 1 character per server
jeff.cole at mindspring.com
Thu Feb 6 06:57:11 New Zealand Daylight Time 2003
From: Sasha Hart on Tuesday, February 04, 2003 5:38 PM
> Don't mistake me - I personally rarely take these games that
> seriously; I just appreciate that it is not always contemptible to
> desire some parity of 'experiences' and 'abilities,' or at least
> the very valuable things, like protection from the abuse of
> others, which these things give in these games.
I don't think it's so much that the 'experiences' or 'abilities'
necessarily provide protection from the abuse of others but rather
that the 'mill decreases (drastically) the number of people who can
effectively abuse you. Parity of those qualities won't directly
provide more protection to those with less time invested-- rather,
it will provide less protection to those with more time invested. I
guess that to the extent that parity would provide potential abusers
with more potential victims, you reduce the chances that any
particular player will be victimized and that could be considered
You would still have to draw some line, somewhere, below which it is
unreasonable for a player to expect parity of experience or ability.
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