[MUD-Dev] Secondary characters as a mechanic

Rayzam rayzam at travellingbard.com
Thu Feb 6 20:57:15 New Zealand Daylight Time 2003

From: "Brian Hook" <brianhook at pyrogon.com>

> This is a wacky idea that someone has probably already thought of
> and shot down, but I figured I'd toss it out and see what others
> had to say.

> Along with the standard "bigger stats, skills and stuff" reward
> system, how about augmenting it with more simultaneous characters?

> For example, you have a primary character, and as you gain power
> and prestige, other characters can be added to your party.  These
> new characters would be at some level of power lower than your
> primary character.

> These characters can be played simultaneously, but the game would
> focus on the "party as character" and "primary as character".  For
> example, faction would be carried at the party level.

> Feel free to destroy and abuse this idea =)

This sounds like a natural progression from minions/pets. First
there were pets. Then there were pets you could advance. Somewhere
along the line, pets became minions, like mercenaries or
faeries. And you could ask them to do things, i.e. control them
within a very narrow range of activities.

I think you've hit on the next advancement. Plus it's convergent
with many crpgs where you can control the whole party. It'd be an
easy transition for those who do play crpgs. I bet it occurs sooner
[and possibly already] in space-based games, where the ship can be
considered your party and your player. Then the various characters
you control are assigned to different positions in the crew.

While that spaceship scenario is easily understandable and makes a
lot of common sense, the same scenario put forward for a
fantasy-based game would probably be greeted as not be
community-building friendly. Why would that be?


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