[MUD-Dev] Star Wars Galaxies: 1 character per server

Marc Fielding fielding at computer.org
Fri Feb 7 10:17:02 New Zealand Daylight Time 2003

[ Caliban Tiresias Darklock ]

> The major source of envy is not the perception that someone else
> has something you don't have, but that someone else has something
> you can't get.

Technically, the latter is a subset of the former. In my experience,
encountering someone with something I desire but can't get for
myself generates more _frustration_ than envy. Player envy is
motivating. Player frustration is destructive.

> When character advancement is something players feel they can't
> get, I think the game has a pretty big problem.



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