[MUD-Dev] Star Wars Galaxies: 1 character per server

Matt Mihaly the_logos at achaea.com
Fri Feb 7 18:12:51 New Zealand Daylight Time 2003


On Thu, 6 Feb 2003, Amanda Walker wrote:

> Agreed.  I view this as an argument against having the principal
> reward be time spent (as in "loot 'n' level" games).  After all,
> if the game is engaging, players will not need encouragement to
> spend time in the game.

But the game IS engaging. That's why people spend a lot of time in
them.

--matt


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