[MUD-Dev] Secondary characters as a mechanic

Brian Hook brianhook at pyrogon.com
Tue Feb 11 11:04:42 New Zealand Daylight Time 2003

One other thing to consider is that you can install a pseudo
permadeath.  If you have a party of characters, then you can
permakill one character without ending the play experience.  In fact
it's possible that the player's party is composed of entirely
different individuals a year after he starts playing.

This is intriguing because assuming the player becomes attached to
each of his characters (with small enough parties, this should be
possible), losing one will have an emotional impact but will only be
slightly crippling in the short run (ideally).


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