[MUD-Dev] Secondary characters as a mechanic

Sasha Hart hart.s at attbi.com
Wed Feb 12 21:21:51 New Zealand Daylight Time 2003


[Brian Hook]

> I think interface difficulties is actually the most serious of the
> problems.  While you can play a game such as Baldur's Gate in real
> time, at some point it ends up feeling like kids chasing a soccer
> ball.

It might help if characters were autonomous enough to make it useful
to leave them one place or another. This need not involve any
particular AI - think of leaving a light defensive garrison
somewhere, etc.


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