[MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
amanda at alfar.com
Thu Feb 13 11:43:22 New Zealand Daylight Time 2003
On Wednesday, February 12, 2003, at 09:24 AM, Dave Rickey wrote:
> I'm not going to say this is rooted in the individualism of
> Americans or any stereotypical urge to collective behaviour in
> Asia, the simple difference in the real-space environments each
> plays in is enough to account for it.
Indeed. And the most effective and cohesive MMO guilds I've run
across in US games, especially PvP/KvKs guilds, do the same thing.
In DAoC, EQ, AC/AC2, etc., a group of 5-6 people in the same room
playing on a fast connection can coordinate orders of magnitude more
easily than players of similar skill all playing from isolated PCs
at home. You see a lot more "squad tactics" (and, correspondingly,
a lot more "hey, that wasn't fair!" from people waiting to get
The "LAN party" trend is still mostly focussed on FPSs in the US,
but there are people doing it for MMOs, to very good effect.
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