[MUD-Dev] Justification for audit trails in guilds?

Marc Fielding fielding at computer.org
Mon Feb 17 00:15:33 New Zealand Daylight Time 2003

[ Matt Mihaly ]

> We actually intentionally left open the possibility of corruption
> in guild and city leaders, because corruption is fun and can make
> for some good roleplaying.

Fair enough. However, if you're going to allow a
complexity-increasing play strategy, shouldn't you also implement
its countermeasure (here, the ability for guild members to audit
guild holdings) in the interest of balance?


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