[MUD-Dev] MMORPG/MMOG Server design
wfryatt at muuf.com
Mon Feb 17 11:55:22 New Zealand Daylight Time 2003
What is the best design for an MMORPG Server?
Single Massive server? The whole game run on one multi-processor
machine with gigs of ram.
Server Groups: A group of servers runs a sub-set of the game world
with a max user count of 2000. Each server group would be a unique
part of the game world.
Redundant Servers: Multiple Servers doing the same job all
persisting the game world/game state into a common database
cluster server. Each server has only a specific task. (ie: map
server, login server, game logic server, npc server, etc) You may
have 10 map server running, 35 game logic server, etc running.
I'm leaning towards the Redundant Server idea, But is this the best idea?
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