[MUD-Dev] MMORPG/MMOG Server design
t.tomiczek at thona-consulting.com
Wed Feb 19 10:00:49 New Zealand Daylight Time 2003
From: Weston Fryatt [mailto:wfryatt at muuf.com]
> I'm leaning towards the Redundant Server idea, But is this the
> best idea?
Work with frontend proxies - users log in into a "communication
proxy" that handles them then (even when they change servers in the
backend). This can hold a lot of logic, validating user input etc.,
handles encryption of traffic and all the other stuff.
On the backend I would go for muktiple tiers - a database
persistence tier, and logic servers in front of them, which are
handling "action zones" - these CAN be "geographical zones", but
also "functional zones", like a chat server, maybe an economy server
The important think is that the comm. Proxy in front will create ONE
login point for the user. The user basically logs in on a login
server and gets assigned a proxy which is valid for him until he
THONA Consulting Ltd.
(Microsoft MVP C#/.NET)
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