[MUD-Dev] Justification for audit trails in guilds?
the_logos at achaea.com
Wed Feb 19 18:36:00 New Zealand Daylight Time 2003
On Mon, 17 Feb 2003, Marc Fielding wrote:
> [ Matt Mihaly ]
>> We actually intentionally left open the possibility of corruption
>> in guild and city leaders, because corruption is fun and can make
>> for some good roleplaying.
> Fair enough. However, if you're going to allow a
> complexity-increasing play strategy, shouldn't you also implement
> its countermeasure (here, the ability for guild members to audit
> guild holdings) in the interest of balance?
They have the ability to do so. It requires a bit of work on their
part though. (corruption would never happen if the auditing was
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev