[MUD-Dev] Justification for audit trails in guilds?

Matt Mihaly the_logos at achaea.com
Wed Feb 19 18:36:00 New Zealand Daylight Time 2003


On Mon, 17 Feb 2003, Marc Fielding wrote:
> [ Matt Mihaly ]

>> We actually intentionally left open the possibility of corruption
>> in guild and city leaders, because corruption is fun and can make
>> for some good roleplaying.

> Fair enough. However, if you're going to allow a
> complexity-increasing play strategy, shouldn't you also implement
> its countermeasure (here, the ability for guild members to audit
> guild holdings) in the interest of balance?

They have the ability to do so. It requires a bit of work on their
part though. (corruption would never happen if the auditing was
automatic)

--matt


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