[MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
claw at kanga.nu
Thu Feb 20 17:21:34 New Zealand Daylight Time 2003
On Thu, 20 Feb 2003 11:39:06 +0100
Thomas Tomiczek <t.tomiczek at thona-consulting.com> wrote:
> From: J C Lawrence [mailto:claw at kanga.nu]
>> For x86 the sweet spot is 2-way SMP. 4-way is far more than twice
>> again as expensive (and has a very small vendor list). 2-way is
>> commodity off-the-shelf hardware.
> The LIMIT is 32 processors, btw.
Not quite. That's the limit for (partially) Intel blessed
> At one point - well - you will start hitting this wall, and - what
SGI's ALTRIX boxen run to 64 processors in a single OS-image node.
They've not yet gone as far as they did under IRIX on Origin with up to
small order thousands of CPUs in a single OS-image cluster. I suspect
that will happen however.
> Single computer solutions are pretty limited in scalability.
True, but the definition of "single computer solution" is vague in a
space which contains single OS-image clusters, or even things like SGI's
brick systems (which treat CPUs, RAM, etc as runtime removable
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw at kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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