[MUD-Dev] MMORPG/MMOG Server design
bruce at cubik.org
Thu Feb 20 18:44:29 New Zealand Daylight Time 2003
Thomas Tomiczek wrote:
> The LIMIT is 32 processors, btw. At one point - well - you will
> start hitting this wall, and - what then?
That's not really the limit. Look at NUMA and other architectures.
Sure, they require you to think about your software architecture
differently .. but if we're being honest with ourselves, so does having
software that runs on 1, 2, 4 or 32 CPUs.
> Single computer solutions are pretty limited in scalability.
They just get more expensive.
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