[MUD-Dev] MMORPG/MMOG Server design

Bruce Mitchener bruce at cubik.org
Thu Feb 20 18:44:29 New Zealand Daylight Time 2003

Thomas Tomiczek wrote:
> The LIMIT is 32 processors, btw. At one point - well - you will
> start hitting this wall, and - what then?

That's not really the limit.  Look at NUMA and other architectures. 
Sure, they require you to think about your software architecture 
differently .. but if we're being honest with ourselves, so does having 
software that runs on 1, 2, 4 or 32 CPUs.

> Single computer solutions are pretty limited in scalability.

They just get more expensive.

  - Bruce

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