[MUD-Dev] MMORPG/MMOG Server design

Mike Shaver shaver at off.net
Fri Feb 21 15:43:47 New Zealand Daylight Time 2003


On Feb 21, Crosbie Fitch wrote:
> From: Weston Fryatt
 
>> What is the best design for an MMORPG Server?
 
> Are you sure you need to limit yourself with the term 'server'?
 
> Perhaps you've already discounted the idea of a fully
> p2p/distributed system?

It's hard enough to deal with the client being in the hands of the
enemy -- when you put the server there, too, it sounds like you're
trading in pain.

Mike


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