[MUD-Dev] Justification for audit trails in guilds?

Matt Mihaly the_logos at achaea.com
Fri Feb 21 21:16:30 New Zealand Daylight Time 2003

On Fri, 21 Feb 2003, eric wrote:
> From: "Matt Mihaly" <the_logos at achaea.com>

>> Yes, true enough, it could happen sometime. But in a world where I
>> AM a superior being and I CAN log -everything-, it's not hard to
>> deter people from doing it.

> Now apply that to a game the size of Everquest which is what the
> original topic was talking about. Clearly if you take logs and you
> yourself can manage going through all those logs then this is no
> different than the fact that you can manage your own house alone,
> but you couldn't manage all of America. I was talking about a
> slightly larger scale. It does however sound like its not just you
> checking these sorts of things, it all of your community too, I
> see this as something like a neighbor hood watch. Your players are
> resistant to the sorts of things that cause corruption, but by the
> same token, you lose out of an entire makeup of humanity, for
> simpilicity I'll just name them the corruptible or the power
> seekers. Power is nothing if you can't abuse it. ;)

It's a balance issue. Corruption is possible, but it's not easy to
get away with.


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