[MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
claw at kanga.nu
Sat Feb 22 15:15:21 New Zealand Daylight Time 2003
On Sat, 22 Feb 2003 12:48:28 -0600
Keith Brewer <zyzebo at wolfpackstudios.com> wrote:
> Keep in mind that Intel architecture machines use a shared memory
> bus which isn't very friendly to highly contentious multi-threaded
You should give understatement warnings for things like that. Its
one of the more common reasons apps suffer performance penalties in
going to SMP.
> So that said, if you're even considering going "One MP Box" later
> on, I'd definitely recommend starting out on OSX as you can get a
> 2p server pretty cheap and you'll be better able to prep for the
> challenges you'll face when/if you step up to a platform like
Yup, and slightly older (but still very good) SGI boxes are
reasonably priced on the second hand market. Not bad for
dev/test/verify systems. I've seen the gain from better bus
performance on Octane outweigh x86 CPU MIPs by a factor of five.
Sad, scary, but true.
> ... or Solaris.
The numbers I've read for bus and scheduler performance, especially
their scaling curves, for AIX and the POWER4 boxes are impressive.
I can't find the article I was reading, but these point in the
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw at kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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