[MUD-Dev] Massively Multiplayer Game Development (Game Development Series)

Chris Holko cholko at mindspring.com
Wed Apr 2 06:09:13 New Zealand Daylight Time 2003


From: "Jessica Mulligan" <jessmull at ureach.com>

>   WARNING: Self-interested promo alert!  My own book, Developing
>   Online Games: An Insider's Guide, co-written with Bridgette
>   Patrovsky, just hit the shelves, too:

> http://www.amazon.com/exec/obidos/ASIN/1592730000/qid%3D1049027832/sr%3D11-1/ref%3Dsr%5F11%5F1/103-8866469-1401441

FWIW, so far its been a fun read.  I am still in the early chapters
dealing with financing the whole deal, and planning it.  I did find
an interesting article, which while not about the MMOG industry it
can be applied.

When Bad Ideas Won't Die.

  http://hbsworkingknowledge.hbs.edu/pubitem.jhtml?id=3390&t=leadership


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