[MUD-Dev] D&D vs. MMORPG "complexity"
Ryan S. Dancey
ryand at organizedplay.com
Wed Apr 9 10:04:18 New Zealand Standard Time 2003
From: Matt Mihaly [mailto:the_logos at achaea.com]
> There are no formal politics, no formal economic systems and you
> only have to deal with a handful of people at a time. There is
> very little complexity beyond the bashing in D&D.
I think you'd be surprised at the size and complexity of the
economic model that underlies the current version of the D&D rules,
and the size and complexity of the demographic model that the
economic model is based on as well.
Living City, a D&D campaign being managed by my company
OrganizedPlay under license, currently has about 2,500 active
participants. Living Greyhawk, a similar campaign operated by
Wizards of the Coast itself has more than 20,000 particpants. In
addition to "bashing", both campaigns support a fully realized
virtual world consisting of NPCs, politics, economics, religon, etc.
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