[MUD-Dev] pluggable MMOGs
lsheldo2 at tampabay.rr.com
Tue Apr 15 09:11:42 New Zealand Standard Time 2003
>> Disney's Virtual Kingdom (a project far more ambitious than
> Is (was) this related to Kingdom Hearts, out of interest?
Nope, although I got a chance to play Kingdom Hearts in Beta. Odd
mixture, but it worked surprisingloy well I thought.
>> Finally, all of the licenses needed to fit -stylistically- into a
>> coherent and consistent world.
> Is there any chance the project might get resurrected? Are you
> free to re-use some of the innovative stuff elsewhere
> (i.e. depends upon what precisely you were innovating)?
I doubt the project will get ressurected anytime soon. They just
didn't see all that time and money as justified when compared to the
cost/profit ratio of "So You Want to Be a Millionaire?". As for
using the ideas... I always see these buried projects as at least
opportunities for some concept and play testing that might lead to
something else (Although I'd really like to work on a project that
actually launches again - it's been a few years!). The issue of who
owns what gets a bit tricky, but in practice ideas are hard to
police. I'm already applying some of the dynamic world stuff
(allowing players to directly impact world and
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