[MUD-Dev] D&D vs. MMORPG "complexity"

Matt Mihaly the_logos at achaea.com
Tue Apr 15 17:03:07 New Zealand Standard Time 2003

On Sat, 12 Apr 2003, Scott Jennings wrote:
> On Wed, 9 Apr 2003, Matt Mihaly wrote:

>> I'm thinking you've never played a large-scale game with politics
>> that matter then. (Do not think UO, EQ, DAoC, etc. They don't
>> have politics that matter to any great degree.)

> I'm thinking you've never played UO, EQ or DAoC, then, because in
> each of those at the high end politics drive the entire game.

Not at the high level, no.

>   (Not "player X is king of the city", but "anger guild Y and you
>   may as well delete your character due to the repercussions on
>   that server.")

Yeah, those are political interactions and I can definitely see
where those games have them. They're pretty basic though and don't
seem as if that gameplay is very integrated with the rest of the
game or as if that gameplay is even supported by the game rules.


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