[MUD-Dev] D&D vs. MMORPG "complexity"
the_logos at achaea.com
Tue Apr 15 17:07:13 New Zealand Standard Time 2003
On Mon, 14 Apr 2003, shren wrote:
> On Tue, 8 Apr 2003, Matt Mihaly wrote:
>> D&D has a lot of breadth and some depth in a very limited part of
>> gameplay: looting and leveling. It doesn't even begin to approach
>> the overall complexity of muds (or mmogs or whatever you want to
>> call them) in that it pretty much only deals with bashing
>> monsters. There are no formal politics, no formal economic
>> systems and you only have to deal with a handful of people at a
>> time. There is very little complexity beyond the bashing in D&D.
> I find myself wondering why a tabletop system would need such
> things. Politics and economics usually spring out of the DM's
> head, and isn't it better off that way?
No, D&D doesn't really need those sorts of things because the level
of social interaction remains fairly low. You generally know
everybody you're playing with and you're generally on the same side.
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev