[MUD-Dev] NetGames 2003: CFParticipation

Sugih Jamin jamin at eecs.umich.edu
Thu May 1 06:09:16 New Zealand Standard Time 2003


                            Call For Participation

                                 NetGames 2003

                http://confman.eecs.umich.edu/netgames2003/

                               May 22-23, 2003
                       at Electronic Arts Headquarters,
                           Redwood City, California

Advance Program:

Thursday, May 22nd
==================

Breakfast 8:30-9:00

Session 1: 9:00-10:00
=====================
Welcoming Remarks

The Effect of Latency on User Performance in Warcraft III
Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu           
Worcester Polytechnic Institute           

*Counter-Strike Traffic Analysis in WAN Networks
Arthur de Castro Callado, Suzana de F. Dantas, 
Veronica Teichrieb, Rodrigo S.B.G. Barbosa, 
Paulo G. Barros, Judith Kelner, Djamel F. Sadok           
Universidade Federal de Pernambuco 

*Modeling Player Session Times of On-line Games
Francis Chang, Wu-chang Feng           
OGI School of Science and Engineering at OHSU                    

Coffee break 10:00-10:30

Session 2: 10:30-12:00
======================
A Fair Message Exchange Framework for Distributed Multi-Player Games
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul           
Lucent Bell Laboratories
           
Causality and Media Synchronization Control for Networked 
  Multimedia Games: Centralized versus Distributed
Yutaka Ishibashi, Shuji Tasaka           
Nagoya Institute of Technology           

Bandwidth Requirement and Consistency Resolution Latency in 
  Multiplayer Games
Joseph D. Pellegrino, Constantinos Dovrolis           
University of Delaware, Georgia Institute of Technology                    

Lunch 12:00-1:30

Session 6: 1:30-2:30
====================
*Access Network Delay in Networked Games
T.Coppens, E. Deckers, D. De Vleeschauwer, W. Naudts, 
R. Smets, K. Spruyt, B. Van Doorselaer           
Alcatel Bell           

*A Zone-based Gaming Architecture for Ad-Hoc Networks
Sebastian Matas Riera, Oliver Wellnitz, Lars Wolf           
Technical University of Braunschweig           

Mobility and Stability Evaluation in Wireless
Multi-Hop Networks Using Multiplayer Games                      
Frank F. H. Fitzek, L. Badia, P. Seeling, J. G. Schulte, T.Henderson            
Universita di Ferrara, acticom GmbH, University College London                    

Coffee Break 2:30-3:00

Discussion Panel: 3:00-4:00
===========================
Multiplayer Games: What is the Research Agenda?
Sugih Jamin, Wu-chang Feng, Troels Degn Johansson, Tristan Henderson

Session 3: 4:00 - 5:00
======================
*Six in the City: Introducing Real Tournament: 
  A Mobile IPv6 Based Context-Aware Multiplayer Game
Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney           
Univesity of Lancaster           

*Experiences Using a Dual Wireless Technology Infrastructure to 
  Support Ad-hoc Multiplayer Games
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen Schiller           
Freie Universitaet Berlin           

Human Pacman: A Sensing-based Mobile Entertainment System with 
  Ubiquitous Computing and Tangible interaction
Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu, 
Farzam Farzbiz           
National University of Singapore                    

Demos: 5:00-6:30
================

Social Event: 6:30-done
=======================

Friday, May 23rd
================

Breakfast 8:30 - 9:00

Keynote: 9:00 - 9:30
====================
On Virtual Economies
California State University - Fullerton

Session 4: 9:30-10:30
=====================
*A Multi-User Framework Supporting Video-Based Avatars
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte           
Expertise Centre for Digital Media / Limburgs Universitair Centrum           

Priority-Based Distribution Trees for Application-Level Multicast
Juergen Vogel, Joerg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg           
University of Mannheim           

Spatial Principles of Level-Design in Multi-Player First-Person Shooters
Christian Guettler, Troels Degn Johansson           
IT University of Copenhagen

Coffee break 10:30-11:00

Session 5: 11:00am-12:00
========================
*On the Geographic Distribution of On-line Game Servers and Players
Wu-chang Feng, Wu-chi Feng           
OGI School of Science and Engineering at OHSU           

*A Service Platform for On-Line Games
Debanjan Saha, Sambit Sahu, Anees Shaikh           
IBM TJ Watson Research Center           

What Do Online Gamers Really Think of the Internet?
Manuel Oliveira, Tristan Henderson           
University College London           

Closing Remarks

(* - Denotes Paper is Work-in-Progress Report)


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