[MUD-Dev] Horizons

lynx at lynx.purrsia.com lynx at lynx.purrsia.com
Fri May 23 22:21:30 New Zealand Standard Time 2003


On Fri, 23 May 2003, Samurai Cat @ Catacombs wrote:
> Matt Mihaley:

>>   a) Ensure that 99% of those models are never seen by other
>>   players (since they will be crap).

>>   b) Ensure that 99% of the models players WANT to create are not
>>   allowed into the game (imagine the constant client updates).

> Could easily do that with quotas. One new model per player per
> (insert time period here). And then have GM approval of the models
> part of the process. Putting a limit on how many models can be
> added per time period means fewer models that need to go through
> the approval process, i.e. less GM time spent on new model
> approvals, and also means no big floods of new models into the
> pile, i.e. less data that each client has to download and add to
> the locally-stored mix.

A charge for maintenance of items is also worth considering.  That
is, players contribute somewhat toward the cost of maintaining an
item, either in real or in virtual money.  Virtual money should
amount to a significant quantity, and be repaid by others using the
same model, i.e. any model that isn't used by others will soon be
driven out of existence as players find it too great a burden to
support them.

-- Conrad


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