[MUD-Dev] Objects

Ben Chambers bjchamb at bellsouth.net
Fri May 23 23:06:20 New Zealand Standard Time 2003

Any good sources of information on the design of object hierarchies
or other methods of creating objects?  Basically, what is the best
way of setting up a mud to allow for most any object to be created
with minimal re-coding of underlying code?  I'm planning on
implementing this in LPC, so some code will be possible, but I don't
want them to have to re-write object management in order to create a
container or something like that.

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