[MUD-Dev] NWN player modules (was: Re: D&D and MMORPGs)

Lars Duening lars at bearnip.com
Wed May 28 15:35:38 New Zealand Standard Time 2003


On Sunday, May 25, 2003, at 06:00 PM, Threshold RPG wrote:
> On 22 May 2003, at 11:29, shren wrote:

>> Has anyone seen anything they were really impressed with in the
>> NWN PW commuity?  I haven't been looking all that hard, but what
>> I have seen was pretty unappealing.

> I very excited for NWN but ended up extremely disappointed. At one
> point I was even one of NWN Vault's official staff reviewers, but
> later retired because the majority of things created were such
> drek.

For those of us who can't or just don't own NWN - could you
elaborate a bit about what is bad about these modules? Just a lack
of creativity?

--
Lars Duening; lars at bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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