[MUD-Dev] NWN player modules (was: Re: D&D and MMORPGs)
jgrant at gaspowered.com
Thu Jun 19 13:28:31 New Zealand Standard Time 2003
From: On Behalf Of Lars Duening
> For those of us who can't or just don't own NWN - could you
> elaborate a bit about what is bad about these modules? Just a lack
> of creativity?
The biggest problem with the NWN modules is that while the editor is
really easy to use, adding new art assets is hard and
laborious. consequently, every module ends up looking the same.
There is some hope: TC groups like City of Doors
(http://www.city-of-doors.com) are producing a lot of interesting
content that PW devs can strip and use in their worlds.
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