[MUD-Dev] Dealing with cloned NPCs
Matt.Owen at thetube.com
Fri Jun 20 10:44:42 New Zealand Standard Time 2003
From: Thomas Sullivan [mailto:one4k4 at yahoo.com]
> How do you coders deal with NPCs?
> Sounds like an easy one, and it may be that I'm overlooking the
> simple facts.. But if I'm in a room and the "look" results are as
> You stand in the desert, with a wal-mart to your south.
> People here: Jum Jum Joey, a desert rat, a desert rat, an orc
> I want the user to be able to attack "a desert rat" and be able to
> tell his friends to attack *the same* rat.. (grouping, etc..)
I think I'd approach this with a more natural apparoach.
If player1 attacks a rat, then Player2 would be able to type:
-> ATTACK RAT WITH PLAYER1
The server would parse the WITH command and ensure that player2 is
attacking the same rat. Quite easy to implement, and easy for
players to understand.
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