[MUD-Dev] MMO Launch issues ruining potential segments of the market.

Matt Mihaly the_logos at achaea.com
Fri Jun 20 17:48:54 New Zealand Standard Time 2003

On Thu, 19 Jun 2003, Daniel Anderson wrote:

> SWG has a lot of leeway just because of the license-- which is sad.
> I think people ought to ask themselves if they would play SWG if it
> wasn't Star Wars (which I don't think they would because SWG
> wouldn't be much different than a mixture of EQ and UO).

That's a little absurd. May as well ask if you'd play Everquest if it
didn't have levels or go see a Star Wars movie if it starred the Seinfeld
cast instead.

> So, to get
> back at the point at hand (sorry to go off on that tangent) I do see
> the market for MMOs being overrun by games with bigger and bigger
> budgets.  It's going to be very hard for a small team to pump out a
> fun GOOD game.  In order for people to leave their current MMO,
> (assuming they only play one a time) the new one would have to
> better.

No, it just has to be different enough that people want the new


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