[MUD-Dev] Dealing with cloned NPCs
johnbue at msn.com
Fri Jun 27 09:45:41 New Zealand Standard Time 2003
Matt Owen writes:
> I think I'd approach this with a more natural apparoach.
> If player1 attacks a rat, then Player2 would be able to type:
> -> ATTACK RAT WITH PLAYER1
> The server would parse the WITH command and ensure that player2 is
> attacking the same rat. Quite easy to implement, and easy for
> players to understand.
Heh. How many people who just read that envisioned player2 picking
up player1 and using him to beat the rat to death? :)
But it's an interesting approach, semantically matching EverQuest's
'assist' notion. If used verbatim,
> assist player1
> assist player1, attack
depending on how your parser works.
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