[MUD-Dev] size

Sheela Caur'Lir dstgasey at webhiker.dk
Sat Oct 4 15:15:17 New Zealand Daylight Time 2003


<EdNote: Top level attribution fixed>

Bruce Mitchener wrote:
> Bo Zimmerman wrote:
>> From: Amanda Walker

>>> If you're not paying license fees for your back story or
>>> setting, don't need to use absolutely every feature of the
>>> latest Video Force Turbo 9000 video card, etc., why roll your
>>> own engine?

>> Because you can do it better, faster, smarter.  Because the
>> legacy engine is flat and difficult to extend.  Because you have
>> new ideas that don't fit the legacy engine.

> This sounds like a lot of generalization.

> What're you doing that doesn't fit into a 'legacy' engine? Why is
> any engine that is currently available a 'legacy' engine?  Which
> modern engines have you looked at or considered licensing (either
> open source licensing or commercial licensing)?  How were they
> lacking?

Mostly because technology have moved so fast recently, that you may
not attract players a year from now, with an engine of yesterday.

-However-

Rubies of Eventide is based on the Lithtech engine (www.lithtech.com
for those who are curious about it) and that is an MMOG .. graphical
offcourse. In fact - Quite a few games have the Lithtech engine as
their base and not only MMOG's either. It's somewhat expensive
though.

So it can be done.

And I think it will happen more and more, that games, even the big
ones, will be based on a licenced engine, so the developers can
concentrate no game content to a larger degree.
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