[MUD-Dev] size

Marc Bowden ryumo at umich.edu
Sun Oct 5 00:27:05 New Zealand Daylight Time 2003


--On Friday, September 26, 2003 12:05 -0400 Amanda Walker
<amanda at alfar.com> wrote:
> On Thursday, September 25, 2003, at 03:42  PM, Matt Mihaly wrote:

>> Well, I have no doubt that the graphical game we're attempting to
>> do (I emphasize attempting. It's not a sure thing yet.) is not
>> going to live up to the depth of our text games. It's just too
>> expensive and too difficult to do on multiple world
>> instantiations and with such large populations of players, most
>> of whom aren't interested in much beyond whacking monsters.

> Why does a graphical game require multiple world instantiations,
> large populations of players, and whacking monsters?

They don't. I think that's on his design prospectus?

--
Marc Bowden - Soulsinger         Dreamshadow:The Legacy of the Three
  ryumo at umich.edu                                 209.48.36.2 3333
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