[MUD-Dev] Scripting Languages and Magic
jo at groupinfo.com
Fri Oct 10 09:22:51 New Zealand Daylight Time 2003
On Tue, 2003-10-07 at 17:22, Patrick Dughi wrote:
> Its appeal is fairly narrow, it's entrance requirements are high
> (at least to do anything non-trivial), and the learning curve can
> be a big deterrant.
These are, of course, things generally associated with magic in most
fantasy worlds. Making it hard to learn and do non-trivial magic may
help reduce the number of spellcasters in your world, making them
rare, mysterious beings with awesome power, just as they are in your
average fantasy setting, which I would view as a good thing.
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